![]() This allows the hopper to activate for 1 tick, pushing an item back into the dropper. But, when the input turns off, there is a brief 1-tick moment when the dropper has just turned off, but the torch attached to it hasn't turned on again. The hopper is held deactivated by the powered dust when the circuit is off, and by the powered dropper when the circuit is on. And if the non-stackable item is pushed, the output power level will increase to 4. It takes 23 64-stackable items (or five 16-stackable items and three 64-stackable items, or six 16-stackable items) to produce power level 2, so if the 64-stackable item is pushed that won't be enough to increase the output power level, but if the 16-stackable item is pushed the output power level will increase to 2. When the input turns on, the dropper will push an item into the hopper, which will be placed in the hopper's left slot. These five items should never be returned to the dropper, so the comparator's output will never drop below power level 1. Before the input turns on, the hopper's five 16-stackable items are enough to produce a power level 1 output from its comparator (even a single 64-stackable item would be enough for that). Then put a 64-stackable item, a 16-stackable item, and a non-stackable item in the dropper. When building this circuit, wait until the hopper is deactivated by the powered dust before putting five 16-stackable items in its far right slot. The hopper contains five 16-stackable items in the far right slot.ĥ 1×3×3 (9 block volume), 1-wide, silent circuit delay: 3 ticks (rising) and 1 tick (falling) Outputs power levels 1, 2, or 4 while on, power level 1 while off (but see variations below). The dropper contains one 64-stackable item, one 16-stackable item, and one non-stackable item. For example, with two different stackable items and three different non-stackable items, the RNG will output power level 1 40% of the time and power level 3 60% of the time. ![]() The probability of the output levels can be changed by adding additional stackable and non-stackable items to the dropper (which must all be different from each other so they won't stack). With only two items in the dropper, both output power levels will be chosen with equal probability. This turns the circuit into a monostable rising edge detector with a 3.5-tick output pulse (still with a random power level of 1 or 3). Variations: If the dropper is powered indirectly (for example, by quasiconnecitvity or an adjacent powered block), the hopper won't be deactivated and will immediately push the item back into the dropper. The output power level can be used as is (for example, to subtract 1 or 3 from a comparator in subtraction mode), but more often the output is connected to a line of two redstone dust so that the output is 0 or not 0 (to randomly power a repeater, activate a mechanism component, etc.). Because the powered dropper is a solid/opaque block, it will also deactivate the hopper, preventing it from pushing the item back to the dropper until the input turns off. When the input turns on, the dropper will randomly choose to push either the stackable item or the non-stackable item into the hopper, causing the comparator to output either power level 1 or 3. ![]() Outputs either power level 1 or 3 while on, power level 0 while off. The dropper contains one stackable item and one non-stackable item.ġ×3×2 (6 block volume), 1-wide, flat, silent circuit delay: 3 ticks (rising) and 1 tick (falling)
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